Showing posts with label raptor. Show all posts
Showing posts with label raptor. Show all posts

Thursday, November 20, 2008

Gremian

In the Squawk Role-Playing Game, Gremians are highly derived deinonychosaurs related to gafflings. They have completely lost most of the distinctive features of their close relatives: sickle claws, feathers and even the long tail. They have developed a relatively enormous head with a shortened snout and a more erect posture.

Some of these adaptations are examples of paedomorphosis, where adults of the species retain features from earlier stages of development. Superficially, gremians resemble avian hatchlings with their bare pinkish skin and huge heads.

More pictures and information about gremians...

Wednesday, November 19, 2008

Gaffling

In the Squawk Role-Playing Game, Gafflings are intelligent deinonychosaurs whose three-fingered hands have exceptional flexibility and opposable thumbs.

Gafflings are the original Squawk species. We designed these creatures (formerly known as "raptors" or "hobgoblins") for an earlier series of RPGs called The Dark Woods or Metazoica, and the Dinosaurs with Swords idea that eventually became Squawk grew out of this idea of an intelligent feathered velociraptor.

More pictures and information about gafflings...

Saturday, October 27, 2007

Raptor Rapture

Dromaeosaurs are those sickle clawed "raptor" dinosaurs which have become contenders for scariest dinosaurs in popular imagination (in spite of their modest size) thanks to Jurassic Park.

If you know your dromaeosaurs, you probably thought those "velociraptors" in Jurassic Park were a tad on the big side. That's because they are actually supposed to be Deinonychus, a man-sized dromeosaur species which Greg Paul had classified as a subspecies of Velociraptor for a while. You can see this in Paul's excellent dinosaur art/science book Predatory Dinosaurs of the World (hardcover and paperback versions available at Amazon.com.) Since writing that book, Greg Paul has concluded that Deinonychus is actually a separate species after all. (The Jurassic Park Deinonychus are still much bigger than they should be, but the dromaeosaur Utahraptor actually was that big.)

Jurassic Park's "raptors" inherited another mistake which was common for dinosaur artists and scientists at the time: the wrists are broken. The palms of predatory dinosaur hands face inward, not backward, with the "thumbs" pointing forward - like the wrists of a bird or like our hands when we climb a rope, but not when we climb a ladder. I was at the "Collossal Fossils" exhibit at the Pacific Science Center recently and all of the predatory dinosaurs had their wrists the wrong way. When you look at the bones up close you can see how this just doesn't work.

When I saw Jurassic Park for the first time, I was a bit disappointed that they didn't have any feathered dinosaurs. They used the Greg Paul's new classification scheme, and his ridiculously fast Tyrannosaurus, but left out his feathered dromaeosaurs! Paul illustrated all of his small dinosaurs with downy "protofeathers" and gave the dromaeosaurs wing feathers. We don't know if all of the small dinosaurs had feathers, but last month Alan Turner, Peter Makovicky and Mark Norell described direct physical evidence for flight feathers on the forearms of Velociraptor.

Dromaeosaurs are so closely related to birds, that they might actually be secondarily flightless descendants of the first flying dinosaurs. I recently read Greg Paul's new book on this subject: Dinosaurs of the Air. The new book is more science and less art-oriented than Predatory Dinosaurs of the World. Paul looks at dinosaur metabolism in terms of aerobic excercise (instead of "warm blooded or cold blooded") which allows us to draw conclusions from the bones themselves, and even identify which dinosaurs probably had "in-between" metabolisms.

Thursday, October 25, 2007

Hobgoblin vs. The 'Roid

In the Squawk RPG, a hobgoblin is an intelligent dromaeosaur. The basic body plan is like other dromaeosaurs, but the flexibility of the hand and arms is increased and a much larger brain gives the skull a bulbous, rounded shape.


  1. (top left) street-fighter with feet and hands wrapped
  2. (top right) armored with saber and wing-shaped sheild
  3. (middle) soldier with helmet and revolver bayonets
  4. (bottom left) bioarmor with rockets and arm cannons
  5. (bottom right) wizard? on fire!?
I like this series of sketches because it gives the basic concept of the Squawk setting at a glance. The hobgoblin at the top left has his hands in the "broken wrist" orientation from Jurassic Park - which might be easier for hobgoblins than other dromaeosaurs, but isn't the most natural position.

The hobgoblin's "conservative" shape - very similar to the real-life dromaeosaurs - is in part a reaction to Dale Russel's dinosauroid. Dromaeosaurs are already big-headed bipeds with grasping hands, so the dinosauroid's human-like body shape is mostly superfluous. See my gremlin post for more information.