Showing posts with label anthropomorphic. Show all posts
Showing posts with label anthropomorphic. Show all posts

Monday, July 2, 2007

To Write a Post about Gargoyles

This is one of the best re-imaginings of a Squawk race by my brother Ulrich. For our Xanadu setting he re-invented the dragon-like, chameleon-skinned Gargoyle as a long-bodied Japanese dragon anthropomorphized in the tradition of the Teenage Mutant Ninja Turtles. This added more oriental flavor to the Xanadu culture and gave us a memorable look for a race that was not well represented in the artwork.
Gargoyles are able to change the color and pattern of their skin like a chameleon or cephalopod to communicate and disguise themselves. As intelligent creatures they can invent new disguises and stealth techniques. In this drawing we see how individual difference in texture can be exploited to blend in with different environments.
We tried to imagine how a long, low crocodile-like head could contain the large brain of an intelligent species. horns add a hard-edged, squared look to a domed forehead. The entire head is large relative to the body. At some point you have to look past stereotypes (relative brain size is not all-important, some fish and birds have more brain-to-body mass than humans) and accept what just looks cool.
One feature that Ulrich did not dig about gargoyles was the flappy, erectable neck frill, so these have become something of an optional feature - a display organ that is very large in some male gargoyles and absent in females and some males.

Thursday, June 21, 2007

Everybody to the Limit

These were all of the intelligent species of the Squawk role-playing game about a year ago. Since then we have removed a few from the list. Unicorns lacked good art. Harpies were too humanoid. Gryphons and Cockatrices were combined.

This draconian was intentionally anthropormorphized. It's a "teenage mutant ninja Draconian". A more "realistic" draconian would have shorter arms, narrower shoulders and less waist.

"Realistic" renderings emphasize the anatomy of the species and the features that make it unique. Anthropomorphic renderings create characters which are sometimes easier to relate to. (The broad chest sends a message that this draconian is physically powerful.) Squawk creatures in different styles and media and interpreted by different artists give new perspectives, and sometimes lead to improvement in creature designs.