Showing posts with label verisimilitude. Show all posts
Showing posts with label verisimilitude. Show all posts

Thursday, March 6, 2008

The Manticore Corps

In the Squawk Role-Playing Game, Manticores are intelligent ceratopsian dinosaurs. While most ceratopsians, like Psittacosaurus and Triceratops are stocky quadrupeds, Manticores are gracile bipeds with long limbs and very long tails. Manticores lack the long horns of some of the larger ceratopsians, and they have a proportionally longer neck shield than any other ceratopsian.
Manticore legs are adapted for running, with only three toes on each foot. The hands are four-fingered manipulators with opposable inner and outer digits. The long tail is a specialized weapon with the tip partially fused into a hard, sharp weapon.
The manticore idea is based on creature ideas from RPGs we made before Squawk. Manticores weren't always dinosaurs (and they weren't always called manticores - the original name was unpronounceable by humans.) The beak is a recent addition to make manticores more like their ceratopsian cousins. As the picture above shows, we have been toying with the idea of giving manticores elongated protective scales.

Thursday, June 21, 2007

Everybody to the Limit

These were all of the intelligent species of the Squawk role-playing game about a year ago. Since then we have removed a few from the list. Unicorns lacked good art. Harpies were too humanoid. Gryphons and Cockatrices were combined.

This draconian was intentionally anthropormorphized. It's a "teenage mutant ninja Draconian". A more "realistic" draconian would have shorter arms, narrower shoulders and less waist.

"Realistic" renderings emphasize the anatomy of the species and the features that make it unique. Anthropomorphic renderings create characters which are sometimes easier to relate to. (The broad chest sends a message that this draconian is physically powerful.) Squawk creatures in different styles and media and interpreted by different artists give new perspectives, and sometimes lead to improvement in creature designs.